#Accelerated Graphics Port
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deeliteyears · 9 months ago
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Of course I'm AGP
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frankenfran · 1 year ago
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the term AGP has been coming back in a big way lately with the recent wave of transmisogyny and i worry a lot of younger tgirls might lack the proper context so just to clear the air: AGP stands for Accelerated Graphics Port and it is a parallel expansion card standard from the late 90's. they're calling you an outdated graphics accelerator and urging you to upgrade your hardware so you can run more modern games.
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ultrace · 8 months ago
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A Reminder About the Moral Imperative of Pirating Games
Today -- or rather, two days from now in an extraordinary feat of time travel -- the United States Copyright Office ruled (among other things) to uphold the ban against the digital lending of antiquated and abandoned video games by digital library structures; e.g., archive.org or other sites in association with the Video Game History Foundation. This was, no surprise, at the urging of lobbyists from the ESA and other groups who are not in favor of the digital sharing of their works with anyone who has not paid appropriate purchase or licensing fees. The fact that the vast majority of video games ever produced are no longer available for initial purchase from an authorized publisher is not a mitigating consideration.
The sad reality is that regardless of what individual programmers, composers, graphic artists, voice actors or other contributors to a game may feel, most publishers of those games do not view the games as artistic achievements to be shared for posterity so much as competition against their latest offerings. Part of that perception might lie with gamers themselves, who depreciate games rapidly based upon their age, a devaluation that is greatly accelerated over other entertainment media such as movies, television, music and books. It often isn't economically feasible for publishers with the rights to games (for those games whose chain of custody can even be tracked anymore) to port the game to a modern system, as the target audience would be small and what those players will pay is a pittance. Despite its considerable technical achievements and overall coolness, personal favorite Scarabaeus simply isn't going to sell to enough persons to make up the cost of business efforts.
But the alternative shouldn't be to let unused properties rot, either. I have advocated emulation of older games before; indeed, I spent four and a half years doing exactly that to make about 1700 posts about classic arcade, computer and console video games. Generally, I advocate this because as gamers we deserve the breadth of experiences available to us and the only way to achieve that can be the legally dubious route. Now, however, it is clear that without the intervention of gamers as a population, the appreciation of old games will be lost -- as some publishers would like them to be, and that would be a shame.
Though I can't directly link to any site that provides ROMs or disk or tape images of older systems, such things can be very easy to find on Google. The difficulty of emulation varies with the system; many older cartridge-based consoles such as the Atari 2600, NES, SNES and Sega Genesis, are amazingly easy. MAME for arcade games may take a little adjustment for its interface depending on which version you go with. All of these are based on long-since obsolete chip-based ROM storage which was incredibly small. Games of the Fifth Generation of video game consoles (PS1, Sega Saturn, et al) have CDs or larger storage mediums which take a little longer to download and more storage space on your drive. The Commodore 64, Amiga, Apple II and other computer systems have tens of thousands of games -- some of astounding quality -- but most require you to operate the system within the emulator, so that may be a bridge too far. Whatever road you decide to take, good luck and enjoy.
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adafruit · 6 months ago
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🎄💾🗓️ Day 14: Retrocomputing Advent Calendar - Atari 400/800🎄💾🗓️
The Atari 8-bit computer line was launched in 1979 with the Atari 400 and Atari 800. Both were advanced for home computers at the time. Both were driven by a 1.79 MHz MOS Technology 6502 CPU, with ANTIC and CTIA/GTIA custom chips for advanced graphics and the POKEY chip handling sound and input/output duties. The Atari 800 was the premium model, featuring a full mechanical keyboard, user-expandable to 48 KB of memory, more metal shielding, and more durability. The Atari 400 was a lower-cost alternative with a membrane keyboard, limited to 16 KB of RAM, and a simplified construction.
With hardware-accelerated scrolling, Player/Missile graphics, and rich sound, the Atari 8-bit systems were known for gaming and creative applications. They were a versatile platform with cartridge-based software, cassette, and floppy disk storage. Atari's proprietary SIO (Serial Input/Output) port allowed daisy-chaining peripherals such as printers, modems, and disk drives, making connecting them easier than with other systems.
Newer models were more compact, combined memory expansion to as much as 128KB, and compatibility with developing software and peripherals improved. Atari's 8-bit computers are remembered for having groundbreaking hardware and a very colorful game library, and they are still being used by the retrocomputing community.
While doing research for this, I saw the XE Game System, never saw it before, very 80s for sure!
The Atari XEGS (XE Game System) was launched in 1987. A repackaged 65XE with a removable keyboard, it boots to the 1981 port of Missile Command instead of BASIC if the keyboard is disconnected.
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
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mediumgayitalian · 1 year ago
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prev chapter
———
“Okay,” Will says, when they’re comfortably on the road. This early in the morning, Highway 17 is practically empty; nothing but sunny skies and clear air rushing through the open roof. The emptiness may also be attributed to the fact that it is a random Tuesday. “Pick a number between one and nine.”
“Uh, five.”
“Good choice, good choice.”
He opens the center console, digging around Nico’s – well, and his, at this point – collection of CDs to find the right one. He makes a little noise of triumph when he finds it, blowing on the back and wiping it on his shirt before sliding it into the port.
“One half-assed polish isn’t gonna fix those scratches, Solace,” he teases.
“If you weren’t such an emo fuck, Playlist Five wouldn’t be so scratched.”
Nico laughs, conceding this round. Will looks inordinately pleased, nose scrunching along with his tiny smile even as Linkin Park starts blasting through the speakers, which he hates.
“Three songs ‘til Britney,” he grouches as Nico starts hollering along to Points of Authority. Nico shakes his head, still grinning – as if he didn’t make these playlists. If he is truly so miserable, he wouldn’t have put the song on at all.
(Nico knows, in the very back of his mind, that Will actually and truly cannot stand Linkin Park. To him, it’s not music at all. He has never been able to get into it, as much as he swears that his love for music goes beyond genre. If Linkin Park is on this playlist, and they’re on more than one of the playlists Will has made specifically for their shared car rides, it’s because he cares about Nico more than he hates the band. Nico shoves this knowledge deep into the dustiest corners of his mind, because that’s more than he can afford to think about.)
The next couple hours pass by comfortably. There isn’t much to remark on the side of the road except the odd fruit stand, or farm advertising eggs and honey, so onward Nico drives. He keeps an eye on the odometer, but mostly trusts Will’s calculations. If he says they won’t need gas ‘til Anthony, wherever the hell that is, Nico believes him. 
“Highway changes to the 98 through here,” Will says, nodding to the tiny sign that boasts nothing except Ft. Meade CITY LIMITS, right next to the giant banner half the size of the church it's attached to that reads, REPENT OR BURN. 
Ah, Florida. Please one day change.
“Do I need to exit?”
“Nope, the road just changes to a different number.”
He eases off the gas as they approach the tiny town, watching carefully for state troopers. And, like, children, probably. So far he’s passed twelve gun ranges and one school, but whatever. He can have priorities, even if this garbage state doesn’t.
“Hm. 98 is a better number.”
“Absolutely not,” Will tells him, aghast. “17 is a prime number!”
“Ninety-eight is more fun to say. Also, prime numbers suck.”
“You take that back –”
Nico slides up his sunglasses, shaking his head fondly. Nerdiest nerd to ever nerd. He would be embarrassed if he wasn’t so endeared.
He presses back on the accelerator as they exit the town, turning up the music as Will’s rant ends. He shucks off his shoes – Feet off my goddamn dash, Solace – and curls up into his seat, burying himself in a book. Nico glances away from the road to try and read the title, but quickly gives up since the font is bright fucking purple, for some reason, and in some horrible looping shape that he knows will give him a migraine. All graphic designers should be in prison. 
“Hey, there’s apparently a gator reserve forty-five minutes ahead.” Nico squints again at the book. Barely, he can make out “roadside” and “weird”. “‘Weird American Roadside Attractions’,” Will reads aloud, noticing Nico looking. “Such as a very nice and highly rated gator reserve –”
“No.”
“Road trip, Nico. Adventure.”
“I’m super happy to adventure away from living fucking dinosaurs, Solace.”
“Aw, come on, they’re kinda cute –”
“Two thousand pounds per square inch of jaw strength! You are the one who told me that!”
“You don’t think you could take one in a fight?”
Nico stares at his best friend incredulously. He’s got a thoughtful little frown on his face, looking at the sky as he contemplates. Nico notices, vaguely, that the shade of his irises is the exact same color. 
“No, I do not. Obviously.” He pauses. “You think you could take a fuckin’ gator?”
“I think it’s possible.”
“See, that’s crazy, because fifteen seconds ago I genuinely believed you were an intelligent person.”
“Do not lie to me and tell me you don’t have a list of animals you know you could take in a fight,” Will says, instead of rising to the bait. He waits, meeting Nico’s glare, eyebrows raised.
“An ostrich,” Nico admits, begrudgingly. “I feel like – one good punch to the throat –”
Will smiles smugly at him. “That’s what I thought.” He turns back to his book, fiddling with the corner of a page. “Also, ostriches are more closely related to dinosaurs than alligators. So. Check and mate, motherfucker.”
They pull into Anthony at around eleven, at pretty much exactly a quarter tank – just like Will predicted. He looks inordinately pleased about it, so Nico shoots off a quick prayer to the karma gods. 
He trips on his way out of the Jeep. Nico smirks and thanks the karma gods.
“I’m gonna go stretch my legs,” he says, unaware of Nico’s hand in his humbling. Nico waves him off, attention turned to the gas pump.
Annoyingly, as he pulls out his card and handles the pump, he remembers Will’s scrunched nose and pursed lips as he’d explained, when they were 16, how gas station pumps were frequently more germy than their toilets, and cleaned approximately one hundred percent less. Suddenly, his hand begins to feel grimey.
Twelve bags of chips, a gas station slushie, and a pair of clean hands later, Will is still nowhere to be found. Nico frowns, craning his neck to look around the tiny parking lot as if he somehow missed Will’s neon orange shirt the first time he looked. Still not catching sight of him, he walks hesitantly back to the Jeep, tucking his snacks away and biting his lip, contemplating. Will is both very fast and very easily distracted, but he has enough sense not to go too far in a random town five hours from home. If he sticks by the car and waits, Will’ll be back soon. 
But, on the other hand, waiting is torture.
Easy decision, really.
He locks the door, hopes that no one will show up with a pair of wire cutters and a flathead screw driver, and sets off. The first thing he notices, and he adds it to his mental list of things to loudly complain about when Will is locked in the car with him, is that it is fucking sweltering. In the hours approaching the afternoon, the day has gone to pleasantly warm to so hot the air is actually thick with it, and he doesn’t have wind ripping through the open windows to cool him down. Plus, he’s wearing jeans, and for the first, and hopefully only, time in his life, he envies his friend’s cargo shorts. 
The second thing he notices is that Anthony, Florida, is empty as shit. (All the love in his heart to the people who call it home, but also, move.) He’s hesitant to stray too far from the gas station, in case Will comes back and finds him gone, but there are no hills or anything. He can see quite far down the road. The only thing he sees is a possum starting a fight with a poor random guy – which, actually, is kind of fun to watch. 
Perhaps he has judged Anthony too harshly. 
“Nico!” shouts a voice, startling him. He whips around and finds Will, standing in the goddamn center of the road, the dumbass, waving like a lunatic.
“There is no possible way I was going to miss you,” Nico informs him when he’s close enough. “You are approximately the height of the Washington monument. I could not miss you if I tried.”
“I wasn’t waving to get your attention, I was waving to shoo away the eagles coming to take your tiny ass back to the nest.”
Nico kicks him in the shin. Will, well used to his violence, dodges, grinning, except in the act of hopping away from Nico’s dangerously hardy boots, he somehow wraps his foot around his own ankle and goes sprawling.
Nico smirks. “Who’s the short one now.”
Faster than he can even follow, Will’s hand darts out, wrapping around his ankle, and tugs, yanking him yelping on the asphalt next to him. 
“Foul!”
“All’s fair in love and war, Neeks.”
Shut the fuck up shut the fuck up shut the fuck up, Nico screams at the alarm bells blaring in his brain, he doesn’t mean it like that and you know it oh shit he’s looking this way quick look normal look normal –
“I can do war if that’s what you want, Solace,” he manages, honestly quite proud of himself for managing speech with approximately fourteen percent of his brain still functioning. Hot damn.
“Yeah, yeah. Anyway.” He crawls to his feet, offering Nico a hand. He takes it, dutifully fighting the urge to pull Will down again, just to be an asshole. He’s cool like that, and most definitely being normal about the scrape of Will’s callused fingers against the inside of his forearm. “I found maybe the funniest thing I’ve ever seen, and I need you to come look at it immediately.”
“Sick,” Nico says, immediately intrigued. Will is a dork and a dweeb and a nerd and Nico is one thousand percent cooler than him, but Will is also funny. He trusts that much.
Also, it's fucking Anthony, Florida. Will could be dragging Nico to find a living breathing grey alien chain smoking an entire pack in one go and he would remain somehow unsurprised.
He follows will down the road, passing the gas station again. (His car, thankfully, remains in one piece and beautifully not-robbed.) They dark across an empty intersection, walking across a yellowed lawn as they approach a run-down, patchy, one-storey bungalow with a rusted sign that reads: The Iron Works.
“Behold,” says Will gleefully, “the Abstract Iron Centaur.”
And behold, Nico does.
Gaping, he observes the structure standing proudly under the sign. Striding proudly, rather, its front legs bent to simulate movement, its human arms poised as if ready to strike. It wears a medieval knight’s helmet, and holds a rusted axe. The entire structure is a little taller than Will, and made of, presumably, iron, rusted into a light roan red.
“Abstract Iron Centaur,” Nico repeats, after several minutes of silence.
Will still looks delighted. “It was in my book. I had no idea what to expect and also I didn’t believe it was real. Isn’t it the greatest thing you’ve ever seen?”
“It’s…something.”
“We gotta take a picture, Neeks. I never want to forget this thing.”
Nico allows himself to be pulled, still somewhat bewildered. It’s not even the oddest thing he’s ever seen, it’s just – he has many questions, like, for example, why? And maybe, huh? And perhaps again, for emphasis, why? And if he could have another moment in time, for the bilingual among them, perché?
“Okay, squish in, this camera is older than your elderly ass and doesn’t have a timer.”
The familiar jab breaks him out of his stupor. “Seven months older than you, fucker.”
“Geriatric.”
Without warning, Will crowds them under the Abstract Iron Centaur’s lifted arm, and then presses his widely grinning cheek right flush to Nico’s, raising his beat-up camera to the air.
Nico’s brain goes static.
“Say cheese!”
“Hnngh,” says Nico, as the camera blinds him.
Luckily for his continuously worsening blood pressure, Will pulls away the second he hears the click, shaking the ejected negative to help it develop, and Nico has a second to remind his lungs that they have a function, actually, get your shit together, I am not dying in fucking Anthony, Florida. 
“You look like a loser!” Will says, delighted. “Look!”
Blinking at the photo shoved one sixteenth of an inch from his eyeballs, Nico indeed looks. The Abstract Iron Centaur looks more foreboding on camera, somehow, but Nico barely notices it – instead, he finds his gaze drawn to the beam so wide it forces Will’s eyes shut, and the dazed, dopey look on his own face; eyes wide, mouth dropped, slightly, and posture undeniably leaning into Will’s magnetism. Humming to himself, Will slips his wallet out of (one of) the (many) pocket(s) of his shorts, tucking the photo inside it. Nico melts into a puddle of goo on the dead grass. His mortal soul escapes his body, descending rapidly. His atoms return to star dust. Et cetera.
Fighting Will for the photo now is useless. He unfortunately has a mean right hook and is just as liable to punch himself in the nose, rendering them both incapable and stranded. Nico wills the humiliation evident in his cheeks to fuck off back where it came from and vows to tear the photo to shreds and toss the pieces like rice in a wedding out the window at eighty miles an hour.
“Oh, shit, we gotta go if we want to reach Georgia in good time.”
“Right,” says Nico, voice cracking. He clears his throat and tries again. “Let’s go.”
He absolutely does not haul ass to his car. He walks at a normal pace, for normal reasons, thoughts in a normal place. 
“Back on the 75,” Will instructs as they peel out, sliding sunglasses on his nose. “We gotta scoot around town a bit to get to the entrance, but it won’t take long.”
“D’you know this place?” Nico asks, even though he doubts it. As far as he knows, Will was outside of Sarasota one time: in the move from Austin. He supposes his mother might have had a show up here, or something, and unusually, let him tag along, but he doubts it.
“Nah, just memorized the map.”
Nico hides a smile. “Oh, of course.”
It’s all too easy to tease Will, but there was a reason he was valedictorian. There’s a reason for his many shining scholarship offers, his endless well of ridiculous facts pulled from nowhere. He is, genuinely, the smartest person Nico has ever met.
Even if he genuinely believes he can fight an alligator and win.
“Two hours ‘til we cross state lines,” Will says brightly, shouting slightly over the wind as they merge onto the highway. “And then on to infinity!”
“Onto infinity,” Nico agrees, matching his smile. 
Already, he’s proved Nico wrong. They’re farther now than Will has been since he was seven, and there’s nothing in his expression that suggests he wants to slow down. 
Privately, and quietly, Nico lets himself start to hope. 
———
next chapter
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victusinveritas · 7 months ago
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Accelerated Graphics Port is all AGP means to me.
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archoneddzs15 · 7 days ago
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Super Famicom - Nigel Mansell F1 Challenge
Title: Nigel Mansell F1 Challenge / ナイジェル・マンセル F1チャレンジ
Developer: Gremlin Graphics
Publisher: Infocom (Japan)
Release date: 19 March 1993
Catalogue Code: SHVC-NC
Genre: Formula 1 Racing
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This game is licensed after the now-retired Nigel Mansell, a champion Formula 1 racing car driver during the 1980s and early 1990s. It was released in 1993 by Gremlin Graphics (the same people behind Impossamole and Zool), and I ended up with it as a gift from my friend's SNES collection, as he was retiring it.
In writing this review, I first sat down with this game again. I was about to be overly critical when I realised this game, despite its dreadful presentation, is quite a simple and enjoyable arcade racer, if only to pass the time.
The graphics are pretty poor for 1993, when the SNES/SFC was shown to be capable of much, much more. The sense of speed is, actually, quite good, and so it should be going at the F1 normal speeds of 250-310km/h. The pop-up is dreadful, and the trackside features are dreary. The gloves and steering wheel along the bottom of the screen, indicating which way you're turning, are a nice touch.
The sound in this game sucks quite badly. You have your generic 80s-sounding MIDI menu music and your engine sound effects, like a buzzing, annoying bee that won't go away. That is, unless you turn the volume right down. That's better. And that's it.
This game is better without music - there was a far superior Gameboy (Monchorome) version out around the same time - superior because it was portable, and the graphics were crisp and clear and quite good for what the GB was capable of. This feels like a spruced-up version of that game - two buttons required (accelerate and brake). The shoulder buttons are used to change gears, and the d-pad to steer.
All in all, this game doesn't take long to beat, and not much longer to master. It is highly linear, like real F1, so there are no shortcut routes anywhere. The selection of courses is faithful, mainly, to their real thing, and there are quite a few of these included in the game. Unfortunately, most of these are quite dull with a long straight, a windy bit, and a couple of shorter straights thrown in for good measure. It sure makes for a good race in real life, but not in this arcade-esque console port.
I can still enjoy this game in short stretches, but it is outdated in both its graphics and sound. It is something to be bought by collectors only, as for the rest, it will only sit in a dusty drawer.
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retrogamingloft · 2 months ago
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Armor Attack is a classic arcade video game developed by Cinematronics and released in 1980. Designed by Tim Skelly, this multidirectional shooter was also licensed to Sega for release in Japan and distributed by Rock-Ola in other markets.
The game places players in control of a jeep navigating a top-down view of a war-torn cityscape, where the objective is to destroy enemy tanks and helicopters that emerge from the screen’s edges. Players use a set of buttons to rotate the vehicle, accelerate forward, and fire rockets, with up to two projectiles on screen at a time, creating fast-paced and strategic combat.
The battlefield, depicted through black-and-white vector graphics and enhanced by a green-tinted city overlay, provides a distinctive retro aesthetic that immerses players in the action. As this shooter progresses, enemies move and attack more quickly, increasing the challenge and keeping players on their toes.
The title supports both solo play and a cooperative two-player mode, allowing friends to team up without the risk of friendly fire. In 1982, the game was ported to the Vectrex home console, bringing its engaging gameplay to a wider audience.
On a personal note, I still crack up thinking about the chaos at my local arcade back in the day. This game was brutal—most players barely lasted two minutes before getting smoked. As a kid, I’d giggle watching teens and adults lose it, some even smacking the machine after yet another game-over.
Now in 2025, I totally get their frustration, but I’m pretty proud of nailing a high score I never saw anyone else hit. Honestly, it’s no shock Armor Attack was a ghost town after a couple of weeks, unless a multiplayer match brought some brave souls back for more.
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es46 · 11 months ago
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I am ecstatic to present an improved rendition of prior upload Torrenial, as provided by the superb artist Bishyantir - Diamond Graphics (@Bishyantir) / X (twitter.com) This fanged wyvern inhabits marshlands and estuaries, though some populations eke out a living in the oases and rivers of desert regions. A formidable ambush predator, Torrenial waits patiently in the water for prey to come and drink, where it aims to grab the victim and drown it. Naturally strong and fast, Torrenial's mobility is bolstered by six flexible muscular ports along the side of its body, which expel water at high pressure. This allows for sudden bursts of speed, improving its acceleration and mobility, while also making for a reliable projectile weapon. Well-armoured with its rigid scutes and boasting powerful jaws, Torrenial is a formidable carnivore that most monsters in its domain rightfully fear.
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howzitsa · 8 months ago
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Apple MacBook Air 13-Inch M1 Chip 8-Core 256GB Apple’s thinnest and lightest notebook - Supercharged with the Apple M1 chip. Tackle your projects with the blazing-fast 8-core CPU, take graphics-intensive apps and games to the next level with a 7-core GPU, and accelerate machine learning tasks with the 16-core Neural Engine. All with a silent, fan-less design and the longest battery life ever (up to 18 hours). Processor: Apple M1 Chip with 8-core CPU and 7-core GPU Memory: 8GB unified memory Storage: 256GB SSD Key Features: Apple-designed M1 chip for a giant leap in CPU, GPU, and machine learning performance. Go longer than ever with up to 18 hours of battery life. 8-core CPU delivers up to 3.5x faster performance to tackle projects faster than ever. Up to eight GPU cores with up to 5x faster graphics for graphics-intensive apps and games. 16-core Neural Engine for advanced machine learning. Superfast SSD storage launches apps and opens files in an instant. Fan-less design for silent operation. 13.3-inch Retina display with P3 wide color for vibrant images and incredible detail. FaceTime HD camera with advanced image signal processor for clearer, sharper video calls. Three-microphone array focuses on your voice instead of what’s going on around you. Next-generation Wi-Fi 6 for faster connectivity. Two Thunderbolt / USB 4 ports for charging and accessories. Backlit Magic Keyboard and Touch ID for secure unlock and payments. macOS Big Sur introduces a bold new design and major app updates for Safari, Messages, and Maps. Available in gold, space grey, and silver. In The Box: MacBook Air 30W USB‑C Power Adapter USB‑C Charge Cable (2m) Optional: Extended Warranty extends your warranty coverage to three years from the original purchase date of your MacBook. That means you have access to three years of expert service and telephonic technical support for your MacBook. Should a warranty claim become necessary, please refer to the Services tab to log a request. Fault cover - Yes Damage cover - No Total warranty period - 3 years (1 year manufacturer, 2 years extended warranty) Registration time - within 1 year from original purchase of unit to be registered
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deeliteyears · 9 months ago
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AGP
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newstfionline · 8 months ago
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Friday, October 11, 2024
Millions are without power after Milton tore through Florida (NYT) Hurricane Milton carved an uneven path of destruction across Florida. It maintained hurricane-strength winds from its landfall on the Gulf Coast last night until its exit this morning into the Atlantic Ocean. Coastal neighborhoods were swallowed by storm surge, inland towns were flooded with rain and nearly three million homes and businesses—about a quarter of the state—remain without power. The storm also caused several intense tornadoes on Florida’s Atlantic coast that killed at least five people, including some in a retirement community. Two other hurricane-related deaths were confirmed, and emergency workers rescued hundreds of people from damaged buildings and flooded vehicles. But the densely populated Tampa Bay region appeared to have been spared from the worst-case projections of the storm’s potential damage.
FEMA spent nearly half its disaster budget in just 8 days (Politico) Eight days into the fiscal year, the federal government has spent nearly half the disaster relief that Congress has allocated for the next 12 months. The rapid spending—which is likely to accelerate as aid flows to states pulverized by Hurricanes Helene and Milton—soon will force the Federal Emergency Management Agency to restrict spending unless Congress approves additional funding [and Congress is in recess until the election]. FEMA Administrator Deanne Criswell disclosed that as of Tuesday, FEMA had spent $9 billion of the $20 billion that Congress put in FEMA’s disaster fund Oct. 1 for the fiscal year that runs through Sept. 30, 2025.
For Lebanese Americans, calm at home is surreal as Israel strikes Beirut (Washington Post) Rashad Assir started a recent Monday with a 45-minute phone call in which his mother described how she had cracked open the windows of their family home in Lebanon to reduce the pressure wave from potential explosions. She was about to leave Beirut for the mountains in the north to try to escape Israeli airstrikes. Then Assir tuned in to a Zoom call to discuss the language and graphics for his tech company’s next marketing campaign. Assir, a Lebanese American tech worker based in New York, was in a state of disbelief about his different realities, he said. Several people of Lebanese descent in the United States, a community of at least 685,000 people, according to the 2020 Census, told The Washington Post that they are feeling a sense of dystopia and isolation from those around them. In recent weeks, Sara Harb-Fisher, 29, a Lebanese American nursing student from southern Mississippi, said she has been worrying about her “family in Lebanon that is being bombed.” “My day-to-day is overwhelming,” she said. “As I’m dropping my girls off at school, logging in to class or preparing lunch, I’m constantly wondering if my grandmother is still alive.”
They Flew 7,000 Miles to Fight Haiti’s Gangs. The Gangs Are on Top. (NYT) If the burned-out cars, bullet-riddled schools, demolished buildings and desolate streets in downtown Port-au-Prince weren’t enough evidence of the terrible things that happened here, someone left an even more ominous hint: skulls in the middle of the street. A human head propped up on a stick with another on the ground beside it in front of a government office was apparently intended as a menacing message from gang members to the Kenyan and Haitian police officers trying to restore order to Haiti: Beware, we rule these streets. A Kenyan police officer wearing a bulletproof vest and helmet and patrolling in an American armored personnel carrier took a photograph with his cellphone, while another maneuvered the vehicle around the skulls. The patrol offered a glimpse into the enormous challenges the Kenyan force faces in trying to wrest control of Port-au-Prince from armed groups that have unraveled life in the country, killing indiscriminately, raping women, burning neighborhoods and leaving hundreds of thousands hungry and in makeshift shelters.
Iranian covert operations in Europe (AP) According to the head of Britain’s national intelligence agency, the country is experiencing a “staggering rise” in assassination attempts, sabotage plans, and other crimes plotted by other countries. On Tuesday, MI5 Director General Ken McCallum revealed that his agency had stopped over 20 “potentially lethal” plots backed by the government of Iran over the past two years, and warned that Tehran might cook up even more plots if the conflict in the Middle East continues to grow. All of those plots targeted Iranians living abroad in the U.K., not British politicians or leaders.
North Korea says it will cut off all roads to the South (BBC) North Korea will sever road and railway access to South Korea from Wednesday in a bid to “completely separate” the two countries. Its military said the North would “permanently shut off and block the southern border” and fortify areas on its side. The Korean People’s Army (KPA) described the move as “a self-defensive measure for inhibiting war”, claiming it was in response to war exercises in South Korea and the frequent presence of American nuclear assets in the region. It marks an escalation of hostility at a time when tensions between the Koreas are at their highest point in years. The declaration is a largely symbolic step by Pyongyang. Roads and railways leading from North Korea to the South are rarely used, and have been incrementally dismantled by North Korean authorities over the past year.
Israel Fires on U.N. Peacekeepers (Foreign Policy) Israeli forces fired on several positions used by United Nations peacekeepers in southern Lebanon on Wednesday and Thursday. According to the Lebanese mission, known as UNIFIL, Israeli soldiers targeted its headquarters at Ras Naqoura, “hitting the entrance to the bunker where peacekeepers were sheltering, and damaging vehicles and a communications system.” Two peacekeepers from Indonesia were injured. “Any deliberate attack on peacekeepers is a grave violation of international humanitarian law,” UNIFIL said, adding that it was following up with the Israeli military, which also “deliberately fired at and disabled” U.N.-operated perimeter-monitoring cameras. Israel has not commented on the incidents. Israel has recently accused UNIFIL of failing in its mission by allowing Hezbollah to entrench itself along the Blue Line. Some Israeli operations have hit near U.N. Post 6-52, where 30 Irish UNIFIL peacekeepers remain stationed despite Israel warning them to evacuate.
Nearly a Million Civilians Flee War in Lebanon, U.N. Says (NYT) Hezbollah militants fired rockets at Israeli towns and fought ground battles with Israeli troops in southern Lebanon on Wednesday, as the United Nations warned that nearly a million Lebanese had fled the spreading war between Israel and Iranian-backed groups in the Middle East. In a sign of the war’s growing scale, Israeli evacuation orders now cover a quarter of Lebanon’s land area, according to the United Nations, which says the calls have sent people fleeing from more than a hundred villages and urban areas. More than 600,000 people of Lebanon’s 5.4 million have been displaced within the country, threatening to overwhelm shelters, U.N. officials warned, and 300,000 others have fled abroad. Half of Lebanon’s public schools have been turned into shelters, the aid group Save the Children said on Wednesday.
Doctors, Nurses and Paramedics: What We Saw in Gaza (NYT) Dr. Sidhwa is a trauma and general surgeon who worked at the European Hospital in Khan Younis, Gaza, for two weeks in March and April: I worked as a trauma surgeon in Gaza from March 25 to April 8. I’ve volunteered in Ukraine and Haiti, and I grew up in Flint, Mich. I’ve seen violence and worked in conflict zones. But of the many things that stood out about working in a hospital in Gaza, one got to me: Nearly every day I was there, I saw a new young child who had been shot in the head or the chest, virtually all of whom went on to die. Thirteen in total. At the time, I assumed this had to be the work of a particularly sadistic soldier located nearby. But after returning home, I met an emergency medicine physician who had worked in a different hospital in Gaza two months before me. “I couldn’t believe the number of kids I saw shot in the head,” I told him. To my surprise, he responded: “Yeah, me, too. Every single day.” Through personal contacts in the medical community and a good deal of searching online, I was able to get in touch with American health care workers who have served in Gaza since Oct. 7, 2023. 44 doctors, nurses and paramedics saw multiple cases of preteen children who had been shot in the head or chest in Gaza.
Adré snapshot: refugee camp life (Worldcrunch) In what is probably the world’s biggest refugee camp, the desert town of Adré, Chad, the refugees from Sudan exhibit a remarkable sense of dignity. Next to some of the huts, they have built from branches and plastic sheeting, flowers grow neatly in beds surrounded by bricks. There is hardly any rubbish on the muddy paths of the town. The people organize committees to clean the toilets, which are provided by aid organizations. People help one another. Anyone who has anything left from the far-too-small food rations shares it with the community—even if they are very hungry. That is what Sudanese culture dictates. And they have brought their culture with them to the neighboring country of Chad. Since the war between Sudan’s army and the Arab militia Rapid Support Forces (RSF) escalated 17 months ago, tens of thousands have been killed in the fighting. It is simultaneously the largest humanitarian crisis and the largest refugee crisis in the world; 10 million people have been displaced, and 2 million have moved to the already fragile neighboring countries. Chad, one of the poorest countries in the world, is bearing the greatest burden with 780,000 refugees.
With roads often blocked by rebels in Congo, boats are the only alternative (AP) The overcrowded boat that capsized in eastern Congo last week killed eight members of Serge Nzonga’s family along with 70 others. Days later, he was back on the same route that claimed their lives in yet another boat lacking safety measures. Nzonga and hundreds of other passengers, including Associated Press journalists, lined up at the seaport in Goma, eastern Congo’s largest city, getting ready to board a locally made boat bound for Bukavu city on the other side of Lake Kivu, a perilous journey they would rather undertake than travel Congo’s treacherous roads. The capsizing of overloaded boats is becoming increasingly frequent in this central African nation as more people are abandoning the few available roads for wooden vessels crumbling under the weight of passengers and their goods. The roads are often caught up in the deadly clashes between Congolese security forces and rebels that sometimes block major access routes. Hundreds have already been killed or declared missing in such accidents so far this year.
Virginia congressional candidate creates AI chatbot as debate stand-in for incumbent (Reuters) After Don Beyer, a Democratic congressman in Virginia, declined to agree to any further election debates before November—Bentley Hensel, a software engineer and long-shot independent candidate in the race, is planning instead to debate an AI chatbot that he has created. DonBot, as the AI is playfully known, is being trained on Beyer’s official websites, press releases, and data from the Federal Election Commission. The debate, slated to stream October 17 online, will pit Hensel and David Kennedy, another independent, against DonBot.
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genuine-hotel · 1 year ago
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trans people: im trans
society: ok
AI Andrew Blanchard: are you AGP (Accelerated Graphics Port) or HSTS (HTTP Strict Transport Security)
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graceofgosh · 1 year ago
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accelerated graphics port
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frog707 · 2 years ago
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Mesh topologies: done!
Followers may recall that on Thursday I implemented wireframes and Phong shading in my open-source Vulkan project. Both these features make sense only for 3-D meshes composed of polygons (triangles in my case).
The next big milestone was to support meshes composed of lines. Because of how Vulkan handles line meshes, the additional effort to support other "topologies" (point meshes, triangle-fan meshes, line-strip meshes, and so on) is slight, so I decided to support those as well.
I had a false start where I was using integer codes to represent different topologies. Eventually I realized that defining an "enum" would be a better design, so I did some rework to make it so.
I achieved the line-mesh milestone earlier today (Monday) at commit ce7a409. No screenshots yet, but I'll post one soon.
In parallel with this effort, I've been doing what I call "reconciliation" between my Vulkan graphics engine and the OpenGL engine that Yanis and I wrote last April. Reconciliation occurs when I have 2 classes that do very similar things, but the code can't be reused in the form of a library. The idea is to make the source code of the 2 versions as similar as possible, so I can easily see the differences. This facilitates porting features and fixes back and forth between the 2 versions.
I'm highly motivated to make my 2 engine repos as similar as possible: not just similar APIs, but also the same class/method/variable names, the same coding style, similar directory structures, and so on. Once I can easily port code back and forth, my progress on the Vulkan engine should accelerate considerably. (That's how the Vulkan project got user-input handling so quickly, for instance.)
The OpenGL engine will also benefit from reconciliation. Already it's gained a model-import package. That's something we never bothered to implement last year. Last month I wrote one for the Vulkan engine (as part of the tutorial) and already the projects are similar enough that I was able to port it over without much difficulty.
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techpulsecanada · 10 days ago
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Apple’s Metal 4 API is revolutionizing gaming on macOS by adding interpolation features similar to NVIDIA’s Frame Generation. This boosts performance and visual quality, making ray tracing and path tracing more accessible without sacrificing frame rates. The new Game Porting Toolkit 3 now offers developers detailed metrics to optimize game performance real-time. With hardware-accelerated ray tracing in M3 chips and improved graphics capabilities, Apple continues to bring AAA-quality gaming to Mac. Want a custom PC build to handle the latest game tech? Check out GroovyComputers.ca for tailored, high-performance systems that can match these innovations. Ready to upgrade? Which game titles will you push to the limit with your new setup?
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